This is my project for De Montfort University's Game Art course, second year. I aimed to create a peaceful and warm scene that involved a lot of hero assets. The over-all model is 8 000 tris, involves 8 textures made in Substance Designer, props painted in Substance Painter, simple foliage alphas and small decals (birdhouse holes). All texture maps are no bigger than 2048x2048px.