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University project - Backyard Slice

This is my project for De Montfort University's Game Art course, second year. I aimed to create a peaceful and warm scene that involved a lot of hero assets. The over-all model is 8 000 tris, involves 8 textures made in Substance Designer, props painted in Substance Painter, simple foliage alphas and small decals (birdhouse holes). All texture maps are no bigger than 2048x2048px.

Main front view

Main front view

Top view

Top view

Side view

Side view

Textures: plaster, bricks, aged wood planks, old cement, trim-sheet texture, plank end texture.

Textures: plaster, bricks, aged wood planks, old cement, trim-sheet texture, plank end texture.

Texture maps

Texture maps